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Shards of war calibre
Shards of war calibre











shards of war calibre shards of war calibre

Attack Sentinels do the bulk of the damage, Tanks are sponges who soak up a lot of hits and Support Sentinels restore health or apply status effects on teammates or opponents. They’re generally split up into three categories - Attack, Tank and Support. And by that I mean you can be one of (at time of posting) 25 characters, called Sentinels. I want to be a sassy robot, can I be a sassy robot? So the “wasd” in the title wasn’t a typo? But for me the answer is simply this: I think it’s a lot more fun than any of the others I’ve tried playing and is the only one I keep coming back to. On top of that, matches tend to be shorter than in DOTA 2 or League of Legends, usually at around 20-30 minutes unless things are really going down to the wire. It effectively controls like a mouse and keyboard equivalent of a twin-stick shooter. Shards of War is instead controlled by WASD (or arrow keys if you’re a filthy leftie like me) which some of us find a lot more intuitive to use. Personally speaking, what puts me off all the other big MOBAs is the click-to-move controls. Why should I play Shards of War instead of other MOBAs? You know the drill by now! Much like Heroes of the Storm, Shards of War works on a team level rather than individual character levels, so one amazing player on your team will boost everyone! Teams of 5v5 travelling down 3 lanes to bop each other, each lane has a set of towers and you win by destroying your opponent's HQ.













Shards of war calibre